Lamina1 and Weta Workshop Team Up on Blockchain Worldbuilding Project

Neal Stephenson’s Lamina1 protocol is working with Weta Workshop on Artefact, a blockchain-based worldbuilding project. The project is designed to explore participatory IP development, fan input and open metaverse infrastructure.

Lamina1 and Weta Workshop Team Up on Blockchain Worldbuilding Project

What happened?

Neal Stephenson’s Lamina1 protocol is working with Weta Workshop on Artefact, a blockchain-based worldbuilding project. The project is designed to explore participatory IP development, fan input and open metaverse infrastructure.

Why it matters

Lamina1, the blockchain protocol launched by author Neal Stephenson, has partnered with New Zealand special effects and game development company Weta Workshop on a new project called Artefact. The initiative will use Lamina1’s blockchain infrastructure to support a participatory worldbuilding experience built around lore, community creators and digital storytelling.

Lamina1, the blockchain protocol launched by author Neal Stephenson, has partnered with New Zealand special effects and game development company Weta Workshop on a new project called Artefact. The initiative will use Lamina1’s blockchain infrastructure to support a participatory worldbuilding experience built around lore, community creators and digital storytelling.

The development matters because it brings together one of the best-known figures in metaverse history with a studio recognized for major fantasy film production. Stephenson coined the term “metaverse” in his 1992 novel Snow Crash, while Weta Workshop is known for its work on sets, costumes, armor, weapons and creatures for The Lord of the Rings and The Hobbit.

According to the announcement, Artefact is intended to offer a framework for intellectual property expansion that includes fan input. Stephenson and the Weta team plan to invite community creators to explore the lore behind a set of “Artefacts,” building on themes connected to Stephenson’s writing.

Lamina1 described the project as a flagship example of a multimedia launch using its blockchain infrastructure. The company’s framing puts the focus on an open metaverse model, where digital environments can support stories, games and experiences without necessarily requiring a headset.

Lamina1 CEO Rebecca Barkin said the project’s worldbuilding approach involves creating an imaginary setting with lore, history, environments and characters, along with interactive elements for audiences. For crypto culture, Artefact signals another attempt to connect blockchain networks with entertainment IP and creator participation rather than treating the metaverse only as a speculative virtual real estate concept.

Source: Cointelegraph Metaverse

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